Starting with just a handful of grubby folks, you’ll direct them to gather resources like wood and flint, craft tools and shelters, and subsist off of gathering, fishing, and hunting. In an understandably compressed progression, you’ll lead a tiny tribe of humans from the Stone Age of sharp sticks and furs to the Iron Age of glinting blades and linen finery. This makes for a wonderfully relaxing and gratifying experience, assuming you don’t mind the limited scope or occasional murder sprees here.ĭawn of Man depicts just that, the formative days of human civilization. Dawn of Man falls very much into the latter category, into a special slot where you can have as much or as little control over your people as you want. Compare games like SimCity and Anno where your people are merely numbers on a spreadsheet to games like Tropico and Banished where every little human is fully modeled with their own little agendas. One of the big questions you face when picking up a new city builder is, how much control do you have over your people? You might not think about it too much, but there’s a huge gulf between how different titles play.
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